▸ Battles you can actually watch
- Fights last about twice as long. Every ship has double the hull it had, so a dogfight plays out over 10–15 seconds instead of a quick flash. You can follow who is chasing whom.
- Team-coloured engine trails. Your trails are your colour, the enemy's are theirs, so you can tell the sides apart mid-furball.
- Cleaner effects. Explosions are short, sharp bursts instead of lingering glow that hid the fight underneath. Battle and contact rings no longer cover the screen when you're zoomed in.
- Fights stay together. Ships drift less far from the battle, so a fight stays in one place instead of breaking into duels across the system.
- Smoother movement. Ships glide and turn smoothly every frame instead of in small steps.
▸ New pace, new numbers
- Home starbases are much stronger. One hit destroys a fighter. Six fighters won't take one; bring ten or more.
- Cruisers hit twice as hard, so with a scout spotting for them they beat frigates again.
- Frigates fire slightly bigger bolts, a little less often: three hits now kill a fighter.
- No more free opening salvo. Fighters fresh off the line used to fire sideways before turning; now everyone has to bring their nose onto the target first.
- Big battles are fair. A hidden edge that gave one fleet a few extra percent in large fights is gone.
▸ Multiplayer feels better
- Enemy ships move smoothly, with no twice-a-second hiccup, even on a typical internet connection.
- Rapid orders stick. Clicking quickly in different directions no longer makes a ship briefly head for an older click.
- Shots line up. Tracers start and end on the ships you see, and explosions sit on the ship that died.
- Test matches. The host can tick "Test match" in the lobby so both players can spawn ships to try things out. Press Ctrl+D in any multiplayer match for a network panel (ping, smoothness, packets).
▸ Fixes
- Ships no longer head for slightly different spots depending on where the camera has been: planets now orbit the same way whether you're looking at them or not.
- The game plays the same at every speed: fast-forward no longer changes how fights and movement turn out.